![]() ![]() In order to meet the high mobility of the player, finding a suitable light source and using reflectors in different places has become the core idea of designing the puzzle-solving area.ĭesigning unique puzzles in different areasīut we also want different things in different regions. ![]() The reference to the light mechanism comes from the lasers and reflective blocks in the Portal, and this also serves the plot, which is the astrology. In each area, we want them to have the same mechanisms. During the iterative process, we finally chose the former as the main mechanism. ![]() It can swing through the air with a hook like Spider-Man, or pull environmental objects like in God of War V. When designing the character mechanism at the beginning, we considered that the player's moment-to-moment action should be connected with the puzzle-solving mechanism as much as possible, so we initially decided on the whip. Puzzle solving is at the heart of our game. In her exploration, Rumi discovers a series of notes, memories, and murals that help her uncover the mysteries of Alariya.Designing puzzles based on core mechanics With Ari’s help, Rumi must realign the Constellation Crystals in each of Alariya’s three Star Temples to give Ari enough power to wake everyone up. However, as the world decayed over time, the ancient temples that focused the power of the stars began to crumble leaving the world’s goddess, Ari, with only enough power to wake up one young hero, Rumi. Soothsayers foresaw a terrible storm that would last for centuries, so all the townspeople decided to fall asleep until it passed. In Light of Alariya, you traverse the ancient alien temples and ruins to restore the power of the stars and awaken your sleeping civilization.Īlariya was once a quiet and peaceful desert town. ![]() เกี่ยวกับเกมนี้ Light of Alariya is an open-world, third-person, exploration puzzle game made by students at SMU Guildhall. ![]()
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